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ReadMe-DvD_Translations-BodyConQuest_I-Girls_Exposed-revA.txt

This file should be viewed using a mono-spaced font like "Courier".
Use a font size where 79 columns are visible.
The file is encoded in UTF_8 to display the Japanese characters properly.

Please don't distribute the ROM file in patched form.
Please don't distribute the DvDBodyConQuest_I_revA.ips file without this file
or the ROM Expander Pro.txt file.
Thanks.

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                                 BODYCONQUEST I
                                 Girls Exposed

                          for the Famicom Disk System
              Copyright ???? by Indies Soft / Hacker International

             English Translation Copyright 2012 by DvD Translations
             Patch Version: Rev A    Release Date: October 21, 2012

                                DvD Translations
                      dvdtranslations.eludevisibility.org

                                      GAME

                     Script Translation: harmony7
         Item, Town, & Menu Translation: harmony7, DvD
                         Script Editing: DvD, Agent Baron
                           Code Editing: DvD
                       Graphics Editing: DvD
                       Alpha Testing by: DvD
                        Beta Testing by: Radical R
                              ReadMe by: DvD

                                  BOX & MANUAL

          Manual & box scans located by: harmony7, DvD
  Character Transcription & Translation: aishsha, harmony7
 Formatting & Additional Manual Content: DvD

                                 SPECIAL THANKS

          FDS Physical Disk Limitations: Zeromus
             Hacker company information: Magweasel.com 
  http://magweasel.com/2010/06/29/hacker-internationals-head-speaks/#more-1738

----------------------------------- CONTENTS ----------------------------------

INFO 

(1)  Hacker International and The BodyConQuest Game Series
(2)  If You Read Anything, Read This

USING THE PATCH

(3)  Expanding & Patching the ROM File
(4)  Playing the Game on a Flash Cart or Emulator

TRANSLATION DETAILS

(5)  Why DvD Chose to Translate THIS Game
(6)  Why YOU Should Bother Playing THIS Game
(7)  DvD's Hacking & Script Editing Comments
(8)  harmony7's Translating Comments
(9)  Agent Baron's Script Editing Comments
(10) Radical R's Testing Comments
(11) Project Timeline
(12) Software Used In This Translation

------------------------------------- INFO ------------------------------------

(1)--------- Hacker International and The BodyConQuest Game Series ------------

Hacker International produced a large number of unlicensed titles: 16 Famicom,
22 Famicom Disk System (more than almost all legitimate FDS licensees), and 6
PC Engine, and 7 PC Engine CD games.  They also produced 15 licensed
PlayStation games under the title of "Map Japan".

Their very first product was Hacker Junior, an enhancement for the Famicom
that added composite-video output and new controllers with turbo functionality.
Nintendo successufully sued to have this removed from the market.

Their first FDS title and many of their other FDS titles are not games, but
instead versions of the "Disk Hacker" utility.  Disk Hacker is a disk that
allows you to break the protection on FDS disks and copy as many games as you
want, all without any special hardware.  All of the FDS titles released by
Hacker circumvented the requirement to show that the game was approved by
Nintendo by exploiting a vulnerability in the BIOS.  Clearly Nintendo did not
approve, but they were unable to stop them as they were careful to not break
any laws.  This included limiting what images were shown in their games, all
of which deal with pornography.

The PC Engine games were released under the title "Games Express".  NEC was
more tolerant of Hacker's PC Engine releases and actually unofficially
thanked Hacker for helping console sales.

BodyConQuest I was their first RPG and only RPG for a Nintendo system.  It
is one of very few 2 disk Famicom disk system games.  Unlike most, possibly
all, 2 disk licensed games which required separate purchase of the two disks,
both disk were included in the same package.  An official release date can't
be found.  BCQ I is an action RPG similar in style to Ys 1 and 2.

Although officially the game's title is always written in all uppercase,
we've chosen to write title of BodyConQuest with mixed case to emphasize its
dual meaning.  The English speaking world generally refers to games as Body
Conquest.  This makes sense given the nature of the game.  But, another
reading is Bodycon Quest.  First, this game is a direct parody of games of
the Dragon Quest series.  Second, bodycon (short for body conscious), was the
name of a Japanese fashion subculture among young women in the late 1980s
and early 1990s, the main feature of which was wearing dresses closely fitted
to their bodies.  

BodyConQuest II was made for the PC Engine.  It was released in 1993.  Unlike
BCQ I, it is a turn based RPG similar in style to Dragon Quest.  But, unlike
BCQ I, graphically, it has nothing to do with Dragon Quest.

(2)-------------------- If You Read Anything, Read This -----------------------

For this game, DvD Translations translated the entire box, which we were able
to get quality scans of.

Read "BodyConQuest I - Box.txt" now...


We also tried very hard to get a decent scan of the manual.  We have scans of
all 6 pages, but only the first page is completely visible.  So, we've
translated what we could see.  Fortunately, that includes the entire back
story.

Read "BodyConQuest I - Manual.txt" now...

Ok, here's the most important information that seems to be missing in the
sections of the manual that we were able to see.
* You cannot cast magic spells from inside a town.
* Spells are acquired automatically when your character levels up.  The
  fact that you have acquired a new spell can only be determined by attempting
  to cast a spell after leveling up and examining the list of spells.
* If you wish to attack monsters without moving, hold down the B button.
* You cannot use items or spells while fighting bosses.
* The game has one save file, you can only save by talking to the king.
* If you do not insert the correct disk when asked to, a message will tell
  you that something is wrong.  It will give you a code matching standard FDS
  alarm codes.  The one time the disk side is not checked is after saving has
  completed.  So, be sure to insert Disk 2 Side A when it asks you to.

Everything else inside the box was translated.
Read "BodyConQuest I - Other Inserts.txt" for details.

This game is quite easy if your character is fully leveled up.  What to do in
the game should not be an issue, just make sure to follow what hints you are
given.  If your levels are too low, you will need to grind to defeat bosses.

There are two cheats in the game.
*One is a particular sequence of button presses at the title screen on
 controller 2 which makes the game show all the nude images in a slide show
 format, when attempting to start a new game.
*The other is a special character name that makes your character start fully
 maxed out, beyond the strength that you ever could achieve in the actual game.

As you can always go back to see any image you missed when passing the game,
and the game is so short and easy, neither of these cheats are necessary.
Using either one of them, before passing the game the first time, would ruin
the game.

------------------------------- USING THE PATCH -------------------------------

(3)------------------- Expanding & Patching the ROM File ----------------------

Game file size: Two 2 sided disks
                65500 bytes on each side (36 bytes less than 64k)
		  = 262000 bytes
              = 144 bytes less than 256kBytes

Unfortunately, the game does not take advantage of the extra sound channel of
the FDS hardware.

How to patch the FDS (Famicom Disk Image) file:

You need:

1) A FDS file.  The file needs to include the standard 16 byte iNES header
   followed by the program disk image data.  With header, the FDS file is
   262016 bytes in size.

   The header should be as follows:

       46 44 53 1A  04 00 00 00  00 00 00 00  00 00 00 00

   I'm not telling you how to get the FDS file, but once you do, call it
   "BodyConQuest I - Girls Exposed.fds".

2) (optional)   
   If you have a FDS file without a header, and don't know how to add the
   header with a hex editor, no worries.  You can use the included
   ROM Expander Pro.txt file with any ROM expander to give the game a header.
   If your FDS file already has a header, there is no reason to use the
   ROM Expander Pro file as no FDS files we expanded on the disks, only new
   files added.

   For PC users, use ROM Expander Pro.exe, which you can get from the
   DvD Translations website.  It's pretty self-explanatory.

   Just make sure your ROM file, called
   "BodyConQuest I - Abakareshi Musume Tachi.fds"
   "ROM Expander Pro.txt", and
   "ROM Expander Pro.exe" are all in the same directory and then run
   "ROM Expander Pro.exe", choosing "Expand and Add/Replace Header".

   ROM Expander Pro will not modify your original ROM file.  It will instead
   make a copy of the file and modify it calling it
   "BodyConQuest I - Girls Exposed.fds".

   Ports of "ROM Expander Pro" now also exist for non-PC operating systems.

   The ROM Expander Pro.txt does NOT contain an MD5 checksum as every game
   with a different save file will have a different checksum.

3) Patch File: DvDBodyConQuest_I_revA.ips

4) An IPS patching program
   Remember to patch the file only AFTER it has a header.

   Recommended IPS patching program for IBM PC:  Lunar IPS.exe by FuSoYa
   Recommended IPS patching program for Mac:     UIPS          by Lucas Newman
   
   Using Lunar IPS / UIPS:

   a) Double-click "Lunar IPS" / "UIPS"
   b) Click  "Apply IPS Patch" / "Apply Patch"
   c) Choose "DvDBodyConQuest_I_revA.ips"
   d) Choose Files of type: "All Files (*.*)"
   e) Choose "BodyConQuest I - Girls Exposed.fds"
   
(4)------------- Playing the Game on a Flash Cart or Emulator ----------------

Even though the game pulls a trick on the BIOS to bypass Nintendo's licensing
statement, all emulators and flash carts that can play FDS games, can run
the game.  The problem is that most emulators and flash carts do not support
2 disk games, so although you can view the title screen, you can't actually
play the game.

The game has been tested fully using FCEUx 2.1.4a and Nestopia (for PC).  It
should work on all emulators that the original works on.

This gets somewhat complicated, but...
The issue is that the physical limitation of actual disk images is not
correctly handled in any emulator.  The added disk files of the translation
were made to not go past the real limitations of an actual FDS with average
disk gap sizes.  With this, both Nestopia and FCEUX support it as they are
both allow for files larger than would be allowed for the average disk gap
size.

Nestopia for Mac and the PowerPak flash cart do not handle multi-disk FDS
games.  The best you can do with these is view the naked image slide show,
on an actual TV using the PowerPak, as all of the images are on the side B
of disk 1!

----------------------------- TRANSLATION DETAILS -----------------------------

(5)------------------ Why DvD Chose to Translate THIS Game --------------------

When I found BCQ II on the PC Engine, I was intrigued.  Was there a BCQ I?
When I found out that it did exist, it was a FDS game, and that it a was Dragon
Quest parody, I knew that this would be a fun project.  The fact that it was
an action RPG, made it even more interesting because I find them easier to test
than turn based RPGs.

Although DvD Translations released Puzzle Boys before this, this was my first
FDS project.  When I started this, I wanted to do something different than the
NES, but still use my NES knowledge to do so.

The fact that, to my knowledge, it is the only hentai action RPG game on the
NES/FDS, that the game still sells for 17000 yen, and that it was "good" enough
to deserver a sequel seemed somewhat interesting too.  I wondered, what is the
attraction of this game?  I also wondered, how did Hacker defeat the Nintendo's
licensing in the BIOS?

(6)---------------- Why YOU Should Bother Playing THIS Game -------------------

Who knows?!

Maybe just the idea of a Dragon Warrior parody seems attractive.
Or
Maybe you like to see 8-bit boobs...

We did our best to make the script match the old English that NOA did for
Dragon Warrior, to really make the game seem even more silly than it is.
Also, we added some text events:
*mom says something different in the intro then when you re-talk to her
*the king says something to you after you save
*if the wrong disk is inserted it let's you know by giving you the right error

(7)---------------- DvD's Hacking & Script Editing Comments -------------------

The game has a total of 10 fonts!  Making one overall font that could be used
throughout the game was one of the initial challenges.

Another was figuring out the FDS BIOS.  At the time I started, no decent
resources seemed to be out there for the routine calls of the FDS BIOS.  I
really wanted to understand it, especially because of the bypassing of
Nintendo's required KYODAKU- file.

I also had to spend time learning all I could about the FDS file format. I
learned how to modify the disk sides to add extra files.  I wanted to do this
by adding files instead of without expanding files so that ROM expansion would
not be necessary, as I hadn't developed ROM Expander Pro yet.

I also figured out how the BIOS handles knowing which disk should be inserted
and modified the disk image (since it incorrectly had both disks tagged as
disk 1) and the code that looks at it to give the player more information
if they put the wrong disk in.

Inserting multiple blocks of text, as this game has a separate one for each
town and dungeon, was a pain at times, and a nice thing at other times.

From the get go I wanted to make it blatantly rip off the Dragon Warrior
translation of Dragon Quest.  This meant making the whole script old English.
harmony7 did all the script translation in modern English.  Agent Baron took
up the task of making this proper old English.  There are some places were even
the original Dragon Warrior had the formalities wrong and we had to correct it.
Formal is "ye" and "you", where "thee" and "thou" are informal.

There is one line of text present, but unused in the original FDS file, that
we decided not to put back in the game.  In the town of Papi:

`We're remodeling right now,
 and we're not in service.
 Everything is out
 of stock.'

The biggest problems came when we started beta testing.  First, it look a long
time to debug the changes I had to make for the added text and the hack I made
so that the players name could occur twice in the same text block.

But, the biggest pain was when testing with Nestopia started to come to an
end.  The game would lock up when entering the final dungeon.  The file I
added for the expanded text in the dungeon wouldn't load, but only in Nestopia.
After getting rid of some unused space in the files before it, I could get the
file to load, but when talking to the final boss, the text just mysterious
stopped mid-sentence.  For some reason Nestopia was not loading any data past
a certain point on the disk.

Pennywise suggested I talk to the FCEUX group.  I spoke with Zeromus, who
showed me the nesdevwiki page, which now had tons of information on the FDS
including physical FDS disk gap limitations.

http://wiki.nesdev.com/w/index.php/FDS#Data_not_stored_in_the_FDS_image

Zeromus was able to see that Nestopia was trying to calculate the physical
disk limitations based on whether the file had CRC's or not and that that
was indeed the source of my problems.  The calculations in Nestopia do
not match those on the wiki page and should be updated to handle "minimum"
gap sizes, but in fact they were more forgiving the "average" gap size.

The problems were only with the 4 files on disk 2 side B, dungeons.
Side A, towns, was close but just made it.

I finally figured out a trick for two of the files that allowed me to have
them only have the text that differed from the over-world text in the
original Japanese file location.  The two remaining added files just barely
fit.

Table Dumper Pro's disassembly, file comparison, and new features in script
inserter were useful, as always.  The file comparator was EXTREMELY useful
for keeping track of the changes to the game, especially towards the end
when it turned out that Nestopia would reverse changes I made to the FDS file.

(8)-------------------- harmony7's Translating Comments -----------------------

This was an interesting project for me because it had such terrible text even

in the original form.  Japanese is a language that is incredibly difficult to

read on primitive computer systems because of graphical limitations being

unable to render text using the full set of characters that would be ideal.


On top of that, this clearly-underfunded game apparently wasn't able to afford

a great script writer either, which meant nights fighting expressions full of

misspellings, inconsistencies, and terseness, proving to be difficult for me

to even understand and hence even more difficult to translate.



As we neared the completion of the script, DvD and I went over it in a line-
by-
line fashion to make sure we agreed that what was being said actually made

some sense.  As a result, we believe we have achieved a translated script that

is at least as good and arguably better in quality than the Japanese.



So please enjoy the ridiculous game and the (beautiful?) pixelated girls.


(9)----------------- Agent Baron's Script Editing Comments --------------------

I must admit first and foremost that I had heard of this game prior to this 
translation project.  Needless to say, when I heard that my pal DvD was
translating it I experienced a mighty facepalm.  Congrats to him on the
project, though.  It's a fine translation job and a decent game in its own
right.

While editing the script I found myself entertained by how easy it was for the
character to see more of the girls than was necessary.  I wish it were that
easy in real life, that I could simply ask for someone to show me more and find
immediate gratification without hesitation.  I think the world could learn a
thing or two from BodyCon Quest!

Overall the editing process was very interesting and not too difficult.  A lot
of the script matched Dragon Quest perfectly, and the rest I could usually feel
my way through.

Occasionally I had to reference a page explaining the grammar rules behind
popular Old English pronouns, found here:

http://www.ecclesia.org/truth/thou.html

I found the experience unique, interesting, and enlightening, so I definitely
want to thank DvD for allowing me to be a part of it.

(10)--------------------- Radical R's Testing Comments ------------------------

Well, glad that this project is finally over.  When DvD initially brought this
project up to me, I was interested since I had played FDS games before (Thanks
Mute!) and was curious to see what kind of game this was.  Now, what DvD failed 
to mention above is that everything is split up into its own files.  This
includes actions like "Search" or "Items" - they were duplicated every time!
So this meant I had to check all menu items on each MAP. That means each town, 
each cave, and on the overworld map.  Not too terrible, considering how short
the game is, but still rather annoying.

Thankfully, this game should be easier to find these days, compared to several
years ago. 

Aside from that, I hope you people enjoy this game!  It's short, but I think it
has some charm that reminds me of the olden days of RPGs video games. (Why,
back in my day, we had 8 pixels of colors and we LIKED it!) 


(11)---------------------- Project Timeline Highlights ------------------------

Dec 11 2007 - Started Translation of the Back of the Box

Oct  8 2008 - First partial script dump

Sep 15 2010 - Started reverse engineering of FDS bios

Jun    2011 - Roto and Field scripts starting to be inserted

Jan    2012 - Waiting for harmony7, babelfished Papi inserted
Feb 17 2012 - Girl graphics fixed up
Mar 17 2012 - New code and text phrases started
Jul 31 2012 - Beta Rev A1 released
Aug  3 2012 - Beta Nestopia file loading issue found, thought that it was fixed
Aug  4 2012 - Beta Nestopia issue determined to be a bigger issue
Sep 12 2012 - Beta Rev D1 released
Sep 20 2012 - ReadMe started
Sep 29 2012 - Beta testing on Nestopia complete
Oct 14 2012 - Final ReadMe comments added, hamo-san changed back to harmony7
Oct 21 2012 - Website created
              IPS patch file completed
              ROM Expander Pro file created
              Patch released
              Bug fixed with the last line of Seri's script!

(12)------------- Software & Hardware Used In This Translation ----------------

* Emulator

  FCEUX 2.1.4a
   by zeromus, adelikat (It seems to run fine in newer versions too.)

  Nestopia 1.37
   by Martin Friej

* Disassembler, Table Dumper, Script/Items/Menus Inserter, File Comparator

  Table Dumper Pro (ver 12.9.9)
   by DvD

* Hex Editors

  WindHex32 2005.4.20
   by Genecyst East Software

  Frhed 1.7.1
   by Raihan Kibria

* Tile Editors
  
  Tile Layer Pro 1.0
   by Kent Hansen
  
* Disassembled code manipulation, script editing, ReadMe creation,
   ROM Expander Pro file editing

  Notepad++
   by Don Ho and the rest of the Notepad++ team

* IPS Patch File Creator

   Lunar IPS
    by FuSoYa

* ROM Expansion

   ROM Expander Pro
    by DvD

* Flashcart

  PowerPak
   by RetroZone

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